Welcome to the Seven Reigns


When Rylar created the races, he put different qualities into them to see which ones were most important in creating perfection. He left them free will to observe the interactions and soon realized that, in most cases, the contact between different civilizations ended in war.


MAY RELEASES

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One Sin for 7 Kingdoms is a collection of figures in a high fantasy universe. Inhabiting an idyllic world, the 7 races of 1S7K will be tested by the corruption of their brothers in this dynamic universe in constant evolution.

Every month we will feature new units for the different factions of 1S7K on our Patreon and MMF Tribes including, in the future, the kingdoms that fell from grace and have formed their own faction. In addition, and as our Patreon campaign progresses, we will be complementing the figure collection with painting guides, new backgrounds and rules to create your own 1S7K games.

Our miniatures are designed with care and attention to detail for the best printing and painting experience. They recreate the main races from classic fantasy that you can integrate with your favorite game system, although in the future we want to create our own system that reflects the rich background of the world of 1S7K.

Our goal is to achieve a perfect fusion between the level of detail and the simplicity of the painting. In short, we look for a design that allows the best finish with the least possible effort. And the best thing is that you don't have to believe it, we will teach you how to achieve it.

  • All files are pre-supported
  • Non-supported files are included for people who like to support their model themselves
  • Optimized files for 35mm scale 3D-printing

Welcome to the Seven Reigns

When Rylar created the races, he put different qualities into them to see which ones were most important in creating perfection. He left them free will to observe the interactions and soon realized that, in most cases, the contact between different civilizations ended in war.


MAY RELEASES

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One Sin for 7 Kingdoms is a collection of figures in a high fantasy universe. Inhabiting an idyllic world, the 7 races of 1S7K will be tested by the corruption of their brothers in this dynamic universe in constant evolution.

Every month we will feature new units for the different factions of 1S7K on our Patreon or MMF Tribes including, in the future, the kingdoms that fell from grace and have formed their own faction. In addition, and as our Patreon campaign progresses, we will be complementing the figure collection with painting guides, new backgrounds and rules to create your own 1S7K games.

Our miniatures are designed with care and attention to detail for the best printing and painting experience. They recreate the main races from classic fantasy that you can integrate with your favorite game system, although in the future we want to create our own system that reflects the rich background of the world of 1S7K.

Our goal is to achieve a perfect fusion between the level of detail and the simplicity of the painting. In short, we look for a design that allows the best finish with the least possible effort. And the best thing is that you don't have to believe it, we will teach you how to achieve it.

  • All files are pre-supported
  • Non-supported files are included for people who like to support their model themselves)
  • Optimized files for 35mm scale 3D-printing

Patreon Welcome Pack

Patreon Welcome Pack

Join our PATREON or MMF TRIBES and you will be able to download our Welcome Pack that includes:

  • x1  Valeskya, Stormwolf captain
  • x1  Ashtarak, Salanaar orc shaman
  • x1  Kythaela, Elf sorceress
  • x1  Olgrendrim, Dwarf hero
  • x1  Boldaq, Astarii conqueror
  • x1  Orrok, Ogre boss
  • x1  Karragh, Feranthal warlord
  • x44 Scenic bases

How can I get the 1s7k miniatures?


Patreon or Tribes subscription

There are several ways but the easiest would be to subscribe to our Patreon or MMF Tribes. With your subscription you can get all our figures every month for a price of 10€. In addition, by subscribing you will receive our Welcome Pack totally free, which consists of the following figures, each one of them representative of one of the seven factions that exist in the 1S7K universe:

  • x1  Valeskya, Stormwolf captain
  • x1  Ashtarak, Salanaar shaman
  • x1  Kythaela, elf sorceress
  • x1  Olgrendrim, Kuzhad hero
  • x1  Boldaq, Astarii conqueror
  • x1  Orrok, Ogre boss
  • x1  Karragh, Feranthal warlord
  • x44 Scenic bases


But the best thing is that by subscribing you will contribute to enlarge the world of 1S7K and get more every month for your subscription. We will start offering about 15 or 20 miniatures per month, but we hope that this number will grow as the number of subscriptions grows, committing ourselves to always maintain the highest quality in our designs. In addition, by being a subscriber you will receive regular news and updates and you can enjoy content such as painting tutorials, miniatures and exclusive rewards for subscribers.


My Mini Factory store

If you don't want to be a 1S7K subscriber, no problem, you can also get our figures through our My Mini Factory store. Since we will deliver the monthly release through MMF these miniatures will be available in their store to purchase individually for those who missed the release or to those who are only interested in one or several particular miniatures.


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HUMANS


Cunning: Humans were gifted with enormous curiosity and adaptability. Their short lives drive them to constant change and the need for continuous improvement. Because of this, they also suffer from a notable lack of patience, which sometimes forces them to rush their decisions or give in to their impulses. Humans are skilled at adapting and assimilating technical and magical improvements as they occur to continue their unstoppable advance. The Stormwolves are the result of experimentation on their own race.


READ MORE


SALANAAR ORCS


Resistence: The orcs had the harshest dawn. Separated into clans from their earliest days, they grew up in an environment of constant warfare among themselves. Their high resistance to damage and endurance capacity meant that tribal conflicts lasted for decades before being resolved. In the end two great clans were the dominant ones and took opposite paths. The Salanaar, who stayed true to their orcish roots, and the Nestah, who adopted many of the customs and technologies of their neighbors the dwarves and the human race. 


READ MORE


NESTAH ORCS


Courage: The Nestah are the most common orc type. The ties that the Salanaar way of life has with its Guardian greatly limits their ability to expand and reduces them to inhabit the interior of their territory. To the Nestah, the Salanaar are considered "captives" in their prison of magic. A large number of orcs (called “Nestah” or “pioneers”) looked for a life beyond the borders of their kingdom and since their culture and traditions were meaningless away from Raastag, their Guardian, they adopted the customs of the place where they were, causing the Nestah little by little to acquire innumerable appearances, as many as places they were able to discover.. 


READ MORE


SILVERMOOR ELVES


Intelligence: Fragile in appearance but with enormous power within them, elves excel in their ability to harness arcane powers. In a constant quest for knowledge, it was the elves who first unraveled the secrets of the guardians and ultimately devised the spells that brought Ganosh, the last Guardian, to life. In case of conflict they will look for a diplomatic solution but in the worst of chaos they are good fighters and with unparalleled mental strength, they are capable of anything using force or magic indistinctly. 


READ MORE


THE BLACK HORDE GOBLINS


Insight: There is a race that moves between the shadows and the limits of the myths, little understood and often underestimated, the goblins. Rising from the darkest corners of the imagination, their origin is as mysterious as the subterranean recesses they inhabit. The legend that has circulated among the circles of sages and bards says that the goblins were born far from the blessing of the guardian god, which would explain their short figures, their ugliness and their thinness. This divine separation is said to have robbed them of any possibility of having a graceful appearance, instead granting them unmatched cunning and insight. 


READ MORE


DWARVES


Ability: The dwarves are masters of construction and engineering. Their skill and talent is unparalleled within the other kingdoms and their services are often hired by them, especially by the giants with whom they have been linked by a special alliance for many years. The dwarves are divided into several castes, the miners (Nahir) and the engineers (Nokkar) The dwarves live mainly from trade since their artifacts and the minerals they extract are highly valued and have made them probably the richest and most prosperous of all.


COMING SOON


ASTARII


Honour: The Astarii were created with a distinct trait of nobility. Unlike humans, his potential lies in his enormous patience to perfect the ancestral arts of his people until he reaches excellence in each of the different facets of his life. Their philosophy, customs, weapons and magic have not changed over the years in essence but have been perfected to the point of being an art. Despite their formidable and rough appearance, the movements of an Astarii are precise to the millimeter and their iron determination means that they are always the last to leave the battle.


COMING SOON


GIANTS


Strength: The giants were the first race to be created. Titanic and imposing, their strength was incredibly great as well as their enormous size. However, its large size also truncated its development. The lack of skill and control of their large bodies limited them to crude technology and, over time, they ended up moving away from the rest of the kingdoms and living in primitive societies. But after the great battle of Kelem-Zufar, where a regiment of giants appeared to defend the capital of the dwarves from certain death, an alliance was established between the two kingdoms and the dwarves became the hands of the giants and the giants their protectors.


COMING SOON


FERANTHAL


Versatility: The Feranthal are the only race, if that word can be applied, that was not created by Rylar. After their guardian, Ganosh, was created, the council of, until then, 6 kingdoms, granted them their own lands so that they could welcome their guardian and could prosper as a new civilization under his protection. Feranthal can be of any breed and be a mix of almost any animal. Only the skill or cruelty of the wizard who created them is the limit for members of this race. Some Feranthal, due to their physical characteristics, are not suitable for life in large cities, so many of their population centers are far from resembling the rest of the towns and cities in the world.


COMING SOON


STORMWOLVES

Cunning: Humans were gifted with enormous curiosity and adaptability. Their short lives drive them to constant change and the need for continuous improvement. Because of this, they also suffer from a notable lack of patience, which sometimes forces them to rush their decisions or give in to their impulses. Humans are skilled at adapting and assimilating technical and magical improvements as they occur to continue their unstoppable advance. The Stormwolves are the result of experimentation on their own race.


READ MORE


SALANAAR ORCS

Resistence: The orcs had the harshest dawn. Separated into clans from their earliest days, they grew up in an environment of constant warfare among themselves. Their high resistance to damage and endurance capacity meant that tribal conflicts lasted for decades before being resolved. In the end two great clans were the dominant ones and took opposite paths. The Salanaar, who stayed true to their orc roots, and the Nestah, who adopted many of the customs and technologies of their neighbors the dwarves and the human race.


READ MORE


NESTAH ORCS

Courage: The Nestah are the most common orc type. The ties that the Salanaar way of life has with its Guardian greatly limits their ability to expand and reduces them to inhabit the interior of their territory. To the Nestah, the Salanaar are considered "captives" in their prison of magic. A large number of orcs (called “Nestah” or “pioneers”) looked for a life beyond the borders of their kingdom and since their culture and traditions were meaningless away from Raastag, their Guardian, they adopted the customs of the place where they were, causing the Nestah little by little to acquire innumerable appearances, as many as places they were able to discover.


READ MORE


REALMS OF MAYHEM

Sinners: As the years passed after the fall of the Guardians more and more races strayed far from their origins, seduced by the whisperings of obscure “new” powers. Their lifespans, mercilessly brief in the shadow of eternity, propel them toward ceaseless greed and an insatiable desire for power. This self dedication and hedonism bred a significant impatience, often leading them to premature actions or succumbing to their darker urges. These humans have become adept at integrating both technological innovations and arcane secrets, using them to fuel their relentless march forward. Amidst their ranks, the Mayhem Lords have emerged, a testament to their willingness to alter their very essence in devotion to their inscrutable gods.


READ MORE


SILVERMOOR ELVES

Intelligence: Fragile in appearance but with enormous power within them, elves excel in their ability to harness arcane powers. In a constant quest for knowledge, it was the elves who first unraveled the secrets of the guardians and ultimately devised the spells that brought Ganosh, the last Guardian, to life. In case of conflict they will look for a diplomatic solution but in the worst of chaos they are good fighters and with unparalleled mental strength, they are capable of anything using force or magic indistinctly.


READ MORE


THE BLACK HORDE GOBLINS

Insight: There is a race that moves between the shadows and the limits of the myths, little understood and often underestimated, the goblins. Rising from the darkest corners of the imagination, their origin is as mysterious as the subterranean recesses they inhabit. The legend that has circulated among the circles of sages and bards says that the goblins were born far from the blessing of the guardian god, which would explain their short figures, their ugliness and their thinness. This divine separation is said to have robbed them of any possibility of having a graceful appearance, instead granting them unmatched cunning and insight.


READ MORE



DWARVES

Ability: The dwarves are masters of construction and engineering. Their skill and talent is unparalleled within the other kingdoms and their services are often hired by them, especially by the giants with whom they have been linked by a special alliance for many years. The dwarves are divided into several castes, the miners (Nahir) and the engineers (Nokkar) The dwarves live mainly from trade since their artifacts and the minerals they extract are highly valued and have made them probably the richest and most prosperous of all.


COMING SOON


GIANTS

Strength: The giants were the first race to be created. Titanic and imposing, their strength was incredibly great as well as their enormous size. However, its large size also truncated its development. The lack of skill and control of their large bodies limited them to crude technology and, over time, they ended up moving away from the rest of the kingdoms and living in primitive societies. But after the great battle of Kelem-Zufar, where a regiment of giants appeared to defend the capital of the dwarves from certain death, an alliance was established between the two kingdoms and the dwarves became the hands of the giants and the giants their protectors.

COMING SOON


FERANTHAL

Versatility: The Feranthal are the only race, if that word can be applied, that was not created by Rylar. After their guardian, Ganosh, was created, the council of, until then, 6 kingdoms, granted them their own lands so that they could welcome their guardian and could prosper as a new civilization under his protection. Feranthal can be of any breed and be a mix of almost any animal. Only the skill or cruelty of the wizard who created them is the limit for members of this race. Some Feranthal, due to their physical characteristics, are not suitable for life in large cities, so many of their population centers are far from resembling the rest of the towns and cities in the world.


COMING SOON


ASTARII

Honour: The Astarii were created with a distinct trait of nobility. Unlike humans, his potential lies in his enormous patience to perfect the ancestral arts of his people until he reaches excellence in each of the different facets of his life. Their philosophy, customs, weapons and magic have not changed over the years in essence but have been perfected to the point of being an art. Despite their formidable and rough appearance, the movements of an Astarii are precise to the millimeter and their iron determination means that they are always the last to leave the battle..


COMING SOON

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